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Desert Ashes Download For Windows





















































About This Game Desert Ashes is a turn based strategy game with online multiplayer and single player campaigns which also boasts an innovative menu system allowing players to enjoy multiple games at once. The Day-Night system adds a dynamic twist to turn based battles including weather conditions that can affect the battlefield map, for example, all bodies of water have the ability to freeze over night! On top of this, Desert Ashes offers its players special unlockable perks to customize their armies with, for example, The Fort Toughness Perk that adds 20% DEF to all allied units at a structure, and the Vampire Perk that gives players to convert 20% attack damage to HP between 10pm and 5am!Experience also exciting single player campaigns that allows the player to experience playing as both the winged crusade and the landians. 1075eedd30 Title: Desert AshesGenre: Indie, StrategyDeveloper:Nine Tales DigitalPublisher:Nine Tales DigitalRelease Date: 10 Nov, 2014 Desert Ashes Download For Windows desert rose band ashes of love. desert ashes wiki. desert ashes trophy guide. desert rose band ashes of love lyrics. desert ashes game. desert ashes. desert ashes gameplay. desert ashes review. mecho wars desert ashes trophies. desert ashes vita review. mecho wars desert ashes vita. desert ashes ps4. mecho wars desert ashes switch review. mecho wars desert ashes review. black desert ashes of creation. desert ashes vita. desert ashes ps vita review. mecho wars desert ashes switch. desert ashes ps vita Turn based strategy with rock, paper, scissors type units. There are 3 scenarios total, a skirmish mode, and it has multiplayer. The story is poorly written, and the writers didn't bother to even bother to spellcheck "thier" work.The AI is very terrible in both the scenarios and the skirmish mode. Game is very easy on skirmish mode and at least the first 2 out of 3 scenarios (didn't bother to play the last one).The steam trading cards did drop very quickly. If you have a friend willing to play this as well, it would probably be an easy game to 100% achievements on. I haven't tried the multiplayer, but the multiplayer achievements didn't look tough.. I wasn't sure what to expect when I went into this game, but I was pleasantly surprised by it. It features some beautiful artwork and a rich storyline, though it does end abruptly and leave on a cliffhanger; more on that in a moment. It's an RTS style, turn based fantasy game and for the most part, it's balanced. You can use water, air, and land units and the goal is to capture various command points, including factories and capitals. Depending on what you control depends on how much income you get per turn and thus what you can buy. There is a unit cap, directly related to how many factories you own, so it keeps the game from getting insane; more on that in a moment too. Overall, its dark, steampunky themes and dramatic story are quite enjoyable, but be warned achievement hunters, multiplayer is DEAD.As for the storyline, it ends abruptly. There are three chapters, each with multiple levels, but it ends just as the game feels like it's starting to take off. I hope for a sequel, but I'm not so sure if we can expect one or not. From a writer's standpoint, it's well written up until its end, but it fails to progress further so...not so cool. It would be like picking up a book and only getting a couple of chapters versus the whole story. I'm one for cliffhangers and making me want to dive into the next bit, but I fear the next bit isn't going to come (fingers crossed I'm wrong and it does). The mechanics of the game are fairly easy to learn and the first few missions do in fact teach you about the different types of units and essentially how to play the game. AKA: The tutorial is worked into the game. That being said, after playing for only a short bit, I realized a major flaw. A unit can only attack one other unit per turn. You might spend 900 and get a tank, but then I can spend 300 and spawn 3 little infantry units. Sure, you blow one up, but by the time you go for the third, I've already traversed the map and taken your capital. It's easy to win if you spam the enemy with the little guys. The only way I can see as a correction for this is to cap how many of what unit you can have. So say, you can have a max of 8 but only 3 can be little infantry dudes. However, this might only be important if the multiplayer was alive.Multiplayer is dead and I mean DEAD. I managed to get a friend to jump on and help me get the multiplayer achievements, but there is literally no one playing it. I even posted in the forums, but never heard back from a soul. Not to mention, it looks like no one has been active there in quite some time. It's unfortunate because I think it could be a nice little game to jump on now and again. So, keep in mind if your an achievement hunter to have someone in the wings willing and able to play multiplayer with you. I also don't like how you have to scroll to invite a friend to play with you. Some of us have several friends and it can be hard and tedious to locate them! A search bar or even a filter of only friends who own the game would be nice...again, would only really be applicable if multiplayer wasn't so dead.Pros:+Lovely, steampunk-fantasy artwork+Diverse units+Epic music +Interesting storyline and well written for what is there+Great gameplayCons:-Dead Multiplayer-Storyline cuts off abruptlyMehs:~The swarm of punies could be problematic in multiplayerOverall: 8.5\/10. Fun turn-based combat. Simple and enjoyable.. I have to agree with ZoomTheZoom. It really does run like a beta. The concept is great, but there are bugs. Lots of bugs. I have been completely unable to log in to play a multiplayer game, and the website that hosts the game evidently does not exist. That's a big issue, especially since several of the achievements involve playing multiplayer games.Another wierd bug is the way you can have several games running at once. Okay, not an issue per se. But here's the problem. Once you beat a campaign or skirmish, there's no credit role, no returning to the title screen. It just stays on the "game over" screen, and you have to go to the menu from there and select a new game. So now you just have a bunch of games running that aren't really games, they're just game over screens from the games that you beat. I would love for someone to tell me if there's a way to change this. Maybe I'm just missing something? It's quite frustrating. In terms of gameplay, the game is fun, if not a bit easy. I beat all three campaigns in under six hours. You want a turn based strategy game that's going to challenge you and take up all of your time? Check out Eador: Masters of the Broken World. I got about 300 hours into it before my computer broke and I had to start over again on a new machine. But I digress. In terms of units, Desert Ashes works like a complicated rock, paper, scissors game. Flyers are strong against heavy and naval units, heavies are best against infantry, and infantry take our flying units. And you have a nice selection of each of these kinds of units with varying degrees of power. But after the first few battles (which take like 10-30 minutes), you find a set of a few units that works for you and you can just exploit that for most of the game. The "unique day\/night system" doesn't really do that much, and once you develop a strategy, you're pretty much good regardless of the day and night. And using terrain to your advantage only matters in one or two levels, and that's if you choose to worry about all of that. All of this has potential--it just needs to be beefed up a bit, made a bit more complicated and strategic.The storyline is... um... well, there is one. But in the third campaign you play as the bad guys, which doesn't make sense. Why am I taking the role of the people that I was just fighting against and want to kill all the civilians? The storyline makes them almost sympathetic, but does all these little things to make us dislike them. And SPOILER ALERT: the game just kind of ends. There's no resolution. The bad guys get the upper hand because that's the last campaign and you play as them, and then... ? Seriously, five more dialogue boxes could have wrapped it up nicely, but it just ends, leaving you going "okay?"I got it on sale for five bucks. Fine. No biggie. That's less than two gallons of gas, and I get much less mileage out of that. I don't feel gypped, but I do feel underwhelmed. I hope the developers see this, because there is a lot of potential for this game (maybe the addition of a fourth campaign to finish the story?), but as it is, it needs tweaking.. The gameplay is smooth, but IMO a bit too slow and simple. Giving the field units some sort of power up, or ability would have drastically changed the feel of the game. As is it wasnt so slow that I couldn't finish it. For the casual stradigy player this might be a decent fit.. Desert Ashes is a casual turnbased strategygame that is easy on the eyes and not too taxing on the brain. I especially like the battle scene animations, some of the designs make me think of Boris Vallejo for some reason. Controlling the units with a gamepad works surprisingly well too. There are a few strange design decisions, like how you must go back to the main menu to move on to the next part of the campaign, but nothing that can't be easily endured. All in all a surprisingly enjoyable experience. 8\/10.Note: I haven't tried multiplayer, some say it doesn't work, but multi is not important for me so it doesn't affect my score.

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