About This Game ***** Push For Emor as been made for both Monitor and Virtual Reality *****Push For Emor is an open world(s) SciFi FPS RPG with light RTS building elements thrown in for good measure.Fight your way across 11 planets, engage in space combat, disable enemy craft and board enemy wrecks and explore abandoned space stations. Defeat evil planet governors as you push towards planet Emor.5 Solar Systems.11 planets of varying tech levels (low, steampunk & cyberpunk). Mission driven game-play (on planet and in space).Planet & Space combat.Disable enemy ships in space and board them.Explore & fight through abandoned space stations.Move between solar systems and planets via space warp gates.Create mining facilities on resource gathering planets and defend them.Fly/Drive a great selection of vehicles (if you can see it in game, you can get in it).Works on both a Monitor and Virtual Reality Headsets.Works with Oculus DK2.Will support Oculus CV1 and Steam Vive (awaiting hardware).I'm happy to report that all hard parts and heavy lifting in regards to the game development of Push For Emor have been completed. Dialogue system, mission system, inventory system, resource gathering system, Ai, solar system environments and planet environments are all in! Virtual Reality support is in, along with a full compliment of VR friendly menus. What is left to do is the really fun stuff (to be honest, its all been fun), such as creating new npc characters, weapon models and fun missions for the player to interact with. The finish line is in sight and I am working hard to reach it, sooner rather than later.When the Emorian Empire starts to expand it's territories into Justicar federal space, Colonel Ferris Glutes sends you in under cover to join a resistance group allied with Justicar. Your mission, that you have no choice but to accept (because it's your job and it would be a very short game if you didn't) is to clear the way for Justicar forces.One solar system at a timeThere are eleven planets of varying tech levels in the Emorian Empire, spread across five solar systems. You must find your resistance contact, win over the local populace and rout any Emorian troops.Space is full of nasty peopleTraveling between solar systems and planets is done via Space Warp Jump Gates. Getting access to a jump gate can sometimes be tricky. You are not the only pilot out there. Space is full of people who are having a bad day. They want to make your day bad too, by killing you and taking your stuff. Luckily you have the skills and the smarts to fight back. Not every enemy/pirate ship you take out will be completely destroyed. Board a disabled enemy craft and explore the drifting hulk for items and upgrades, but visit your arms locker before you go... Your home space stationWell technically it's not yours - it belongs to the Justicar Federal Army. But it's where you can upgrade your weapons and your space craft, assemble away teams, kick back and watch a movie or listen to some of your favorite music. (Cue Queens' Greatest Hits tape).Resource / Terraform planetsAn Army need resources. Luckily for you and the Colonel, each solar system has a barren planet that is just perfect for mining raw materials. Build mining facilities, power plants and space ports to help keep the Justicar war machine moving. But be warned! You will be attacked by both the planets hostile indigenous population and from Emorian forces, so best build a barracks and some guard towers. Move-able turrets are always a good idea.Explorable planets / Governors baneEach of the three main solar systems has a planet that not only needs to be liberated, but also holds an important weapon which you will need to defeat the solar systems Governor. Woo the population, kill their oppressors, gain access to the artifact / weapon. Simple... Right?The Governing PlanetEach solar system has a governing planet that is controlled by a member of Emorian senate. These Emorian Governors must be stripped of their planetary forces, their dignity and finally their life. Removing (killing violently usually) a Governor will liberate the solar system and bring it under the protective wing of the Justicar (who are clearly much nicer people). 7aa9394dea Title: Push For EmorGenre: Action, Indie, RPG, Early AccessDeveloper:Lupus Solus StudioPublisher:Lupus Solus StudioRelease Date: 24 Oct, 2016 Push For Emor Download] [key Serial Number] push for emor funhaus. push for emor Push For Emor is in Early Access, and it shows at times. However, this is the very nature of the term. Reviewed using an HTC Vive and roomscale. Pros: -The mission system is easy to understand. I've never been worried about forgetting where to go next.-Includes the most seamless space-vehicle-ground experience of any VR game I've tried. -The Dev for this came is one of the most active I've seen in any VR game so far. It's one guy, but he's actively engaging with the community and implementing their suggestions. Take a look at the Community board and see for yourself!-Constant improvement. Again, mad props to the dev. The main systems are in place, and content can now be added and adjusted fairly easily. -Includes elements from different genres, including FPS(obviously), RPG, and even the beginnings of a decent RTS system. -Despite later mentioning a general lack of content, there is enough to keep you busy. There are several solar systems available, and after 2 hours I'm only on the second one. The same cannot be said for most EA VR games at this point. Needs work:-Environment interaction. The cities are pretty small and none of the areas can react much to anything you do. It's pretty easy to clip through objects, and I've consistently noticed enemies shooting through walls(meanwhile, my return fire is met with invisible walls poking out of the textured ones). -NPC communication. Basically at this point you just read the text with no say. -Spaceship controls should be reworked. They're pretty unreliable and clunky right now. -Basic details and content are a bit thin, but this WILL change. Note: As I've said, the dev is extremely good with responding to critizism. You find a problem or have an idea, and he's on it. Some parts of this review could be outdated before the end of the month!Overall, I'm truly impressed. Even with the clunky controls and overall lack of polish, the game is improving rapidly enough to be worth the investment for me. I would go as far as to call it a sci-fi, mostly-open-world, story-driven version of Vanishing Realms that's still being polished. If you're looking for a polished game, add this to your wishlist and hold off a few months. If you just want a game that can satisfy your VR content thurst and is attempting aspects few other games have done(and doing it well), this is a great game to mess with. For me personally, the developer's consistent responses and improvements were what won me over, and I don't regret it.. HTC vive version doesn't work. The weapon will not allowed to be picked up by the trigger method. Will ask for a refund. https:\/\/youtu.be\/UIFJWYA8hzwhttps:\/\/youtu.be\/8q-fxqcjuEAThe Push for Emor is our first shot at an open world FPS.And in part one at least, I'm liking what I see. Sure it's super Indie looking. I hadn't really expected much else. There are some kinks to be worked out for sure. Locomotion being chief but thankfully the dev has already announced plans to add in an Onward style locomotion system: http:\/\/store.steampowered.com\/news\/externalpost\/steam_community_announcements\/234577531178256412There are some other struggles, like knowing where you're supposed to hold your weapons to be able to swap them out or that I wish I could set up my own ship controls. But then you remember that this isn't wave shooter and you're just happy to have something different!!!Joking aside, the first time I got on the speeder and started zooming around, it was great. I started grinning like an idiot while jumping over ridges in the mountains.Part two is a bit rougher around the edges but ends on a high note when we get back on track with questing.If you can overlook some of the EA\/Indie dev flaws, there's a gem of an experience here waiting to be polished up. I've been speaking with the dev and he really seems like he genuinely cares about the game and wants to make it better. I hope it gets the support it needs.VR Graphics 6\/10 (Not great, not eye cancer)VR Audio 7\/10VR Gameplay 8\/10 (Buggy but fun. With a little polish this could get bumped up a bit.)Locomotion 7\/10 Combination of two locomotion modes. Custom track pad movement that works more like an 8 direction D-pad with "UP" being wherever you're looking when you start moving. Teleport mechanic.As mentioned above, a locomotion update is otw.Bottom line: I enjoyed myself. I do have an iron stomach though so buyer beware. Know that this is an EA title for a reason. Have reasonable expectations.EDIT: Note from Lupus:"After this next update, the resource planet will be getting some love - bloody turret pickup works great for monitor and Rift, but is a broken mess for Vive - as the Major says - I'm on it!"This is what really makes me want to support the game. He saw a pain point in my video and a fix is planned.. I've only got a few hours into the game so far, and I know there's still a lot more content to uncover. After 2 hours in, I'm only on my first planet. I think there are 3 already in the games current build? The medieval setting world was the the planet I chose to explore first. The landscape is decent and there are variations to flora\/fauna. The animal enemies in this realm have such terrible growling sound effects that I couldn't help but to laugh. I kind of hope the developers don't ever change them, because they fit the campy 90s sci fi graphics. I played this game standing. In the medieval setting world, there were definitely places where I could duck for cover from enemies with guns, and peek over to spray enemies with my assault rifle. So yeah, it does roomscale combat decently well. I didn't get motion sickness at all so far, and I have the game set to "strongest vr legs" setting. I've tried 4 different forms of in-game mounts. One of the 4 I tried so far was a mecha that could shoot at whatever I was looking at by simply looking at my target and pressing the trigger. I thought that was neat. I remember a few times saying to myself Wow, that's so freaking cool" when getting into some of the flying vehicles, or a horse. The game provides you many different types of objectives within its first two hours of its campaign. The npc dialogue and the game writer's style is fun and silly at times. I definitely recommend this game if you're looking for a sci fi campaign with varied objectives and room-scale.. while the controls can be a little glitchy ( climbing onto vehicles) i have to say this type of game play is why i bought my HTC VIVE i really enjoyed thiame and cant wait for it to get finished.
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